PLATFORMS

PC (Steam)

PlayStation 4

XBOX One

IOS

Android

Switch

TOOLS

Jira

GIT

SVN

Maya

3D Coat

Unreal 4

Unity

Amazon Web Services

Quixel

Substance

Blender

ZBrush

3ds Max

XCode

Android Studio

Adobe CC

METHODOLOGY

Scrum

Waterfall

UML

Weekly Build

GAMES FOR

MARKETING

Product Placement

Engagement

Attraction

Gamification

END-TO-END DEVELOPMENT

One of our focus points is the Pre-development.

We analyze your targets and identify goals. Not only in the scope of a game, we do this in the scope of our full business venture, because we believe that by seeing the big picture we can give you the best solution for your needs.

A game can be a product on its own or part of a bigger value chain. RingZero specializes in games, and we have a time-tested method of resource management to quickly and skillfully produce results.

So we can develop not only a product we can develop the right strategy for you.

TESCO LOTUS SHOPPING SPREE

Value chain expansion done right.

Pay to play? naturally integrated into the game. People love to play and this endless runner is a ton of fun. But this is not all. By collecting branded items you will collect coupons for your next visit. Game flow is not disturbed with video advertisements, so you can get more coins to buy your favorite outfit. Clever product placement makes the player aware without diminishing fun. This can even be extended with location based rewards.

Concepts and artwork was proudly developed for our happy customer Game Space

Strategy, technique and expertise from RingZero

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PUBLISHING

The game is completed and it looks great! Now it is time for publishing. Publishing can take as much if not more effort than the development of the game itself. RingZero will assist you with this task, for example, with trailers and advertisement assets.

SALES AND LICENSING

As a game developer, RingZero Game Studio has developed multiple numbers of games which have been digitally distributed to the market. Doing so allows the company to increase distribution and income simultaneously.

TECHNOLOGIES

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Tracking

We integrate tracking to enhance existing games. We’ve extended normal games with IBeacon, QR Codes and GPS functionalities to trigger context aware events. This can be used to connect people in a multiplayer game. Or incentivize people to explore new areas.

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Karaoke

engine For Lolirock and My First Songs we’ve developed our own in-house Karaoke engine. It is capable of analyzing the tone of the player and scoring the player based on singing technique. The implementation is made in Unity, Android and IOS.

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Flowmap system

We’ve enhanced our Unity capabilities to support realistic water simulations.

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Sharing local data

Do you want to share data on the same mobile device without a cloud? This reduces the need for downloads or removes additional downloads with the exception of the app download completely.

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Sync via Facebook login

We’ve developed a mobile platform synchronization system based on Facebook. Players can now enjoy seamless transition of gameplay between devices and OS.

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Mocap

Mocap, also known as Motion Capture, Technology is being used in one of our latest projects to scan the movements of people in real time for realistic results. We utilized Rangsit University’s Motion Capture Studio to deliver this high-end solution.